Showing posts with label captainpup. Show all posts
Showing posts with label captainpup. Show all posts

Wednesday, March 23, 2016

It's National Puppy Day!




I couldn't pass today up! I've been sick for the last week, with some sort of lung related infection..

(boo my coworkers who got me sick!)

But I am slowly and surely getting better! And to top it off, this piece just got "Staff Picked" over at Sketchfab!

I just wanna end this by saying that I am glad this week of turmoil will soon be over. And I thank my doctor for being a great physician and knowing how to help me get better. ^^

Wednesday, October 14, 2015

Finished the Sword!

"This sword was forged for the most brutal puppy to ever sail the big wet pool of the world. This blade has seen many a battle, but no real puppies were harmed in the making of this story."

You can also find this on @sketchfab​ as an interactive 3D model https://skfb.ly/HFLW and at ArtStation https://www.artstation.com/artwork/stylized-pirate-sword!



As I neared the finish on the polish. I was looking at Pixelb's work for inspiration and color reference.

Specifically:


Her stuff is truly amazing. I can already see that the blade was probably the weakest part of the image, but I finished it to a point right before it started to become overworked. It started with the blade, and as I continued to paint, my rendering skills were getting alot better. Happens all the time, right??

I also learned that projecting the model from 3D Coat into Photoshop to render out some of the part was REALLY helpful. Just press ctrl + alt + P while in 3D Coat, and you will see a screenshot of your view from 3D Coat. What is awesome about that is you can paint right on the picture, save it, and then the details get projected back onto your model in 3D Coat. Love it!

I've been streaming myself working on this model, and have truly had a positive experience where I got to talk about my thought process, work thru problems outloud and experiment with techniques, reflect on my process since I am verbally elaborating on my thoughts, and also get to share my knowledge with other people while getting to know them aswell.

You can find the stream at: http://www.twitch.tv/evolvyn

I also want to take a moment to say I've started a Slack Chat group for handpainted texture artists!

It's a small and personal community for enthusiasts and artists who do handpainted texture style. The purpose is to have a small tight nit community to chat with and hangout. It is asynchronous chatting, so you don't have be in the room all the time to chat. Just pop in, post, say a few words, and back to work!

To be invited to this community, fill out my form so I can get your email to send the invite to. http://goo.gl/forms/O8GMDLyr74

You do NOT have to download another client. Slack can be viewed on your web browser by simply logging on @ https://handpaintersguild.slack.com/

Thursday, October 8, 2015

Sword Finish, kinda!

I might do some minor tweaks tomorrow, but for most part it is done!


What I learned:
  • If I am having trouble painting...Bring the model into Photoshop (Ctrl+Alt+P) as a 2D picture to draw on. Because sometimes I just paint things better in Photoshop than in 3D Coat.
  • Sword blade looks like stone still. Need to practice rendering metal again. Someone suggested looking at Tyson Murphy's Tutorial on 3D Motive. I've seen it before, but it is definitely a good idea to revisit it.
  • Metal is hard. haha!
I am moving on to pirate ship stuff tomorrow too! Very excited about that!

Friday, October 2, 2015

Happy Inktober & Sword Progress!


Learning to get more comfortable with ink!

Here were my practices before I did the sword.


And painted up a sword! Next step is to polish the detail.

Thursday, September 17, 2015

Sword Prop for the Pup!


Did a live stream on Twitch while I was painting this!
If you are interested in seeing me make the rest of the sword options,
follow me on Twitch! http://www.twitch.tv/evolvyn

For reference on this sword, I looked closely at Rafael Zanchetin's model on Sketchfab!


My plan is to emulate an artist's style that I really like as best as possible. Learn from their work. Study their strokes and detail. And Rafael is one of the best in my book for painting and texture painting. (Blizzard hire him!!)

Updated textures for the puppy model next to the newly painted sword!

Saturday, September 12, 2015

I am le tired~


And a paintsketch I did for the Handpainted Art Jam. Testing out my new photoshop plugin the "Magic Picker", practicing my color variation (tip from Faf @ link), and just wanting to do something fun.

Friday, September 11, 2015

Clothes!


Quick 1st draft of color and shapes. Sleeping early today for reasons of needing to be up at 4am tomorrow. XP

What I learned today while texturing this, is that don't mess with the UVsets for final stuff. I don't quite understand it yet, and I messed something up. Not sure if this is the cause, but I can't paint to the edges anymore on my clothing pieces. Also, the pup's body now has patches of invisible textures. 

Wednesday, September 9, 2015

Clothes for the puppy pirate!


Clothes!! Kinda! I will texture those tomorrow! Getting cloooooose...

Thursday, August 27, 2015

Another update on...puppy! Oops!



Wasn’t going to work on the pup so soon, but since my ship was having technical issues with 3D Coat, I figured I’d spend the time working on this.

Sunday, August 23, 2015

Another puppy render!

At a perspective that is closer to what it will look like in the game.

BTW, I started up a Tumblr to spread my visibility a little bit more, and keep a watch on the artists that are currently there!

Join me there if you prefer that kind of blogging!

Not sure if there will be any differences in my content from here to there, but I'll do my best to keep it consistent! 

More puppy texturing...comes with a rendering!

1st iteration of the puppy standing next to my finished cannon. 

Still need better rendering, but for now I will be moving back to the ship model as I practice on rendering fur.

Here are so sketches I did as I worked on the pup:




Tuesday, August 18, 2015

Puppy texture progress!


WIP texture. I am realizing how HARD it is to make fur.

Concept of the Pup Crewmen.

Just for fun! What the game will eventually contain. Pups, a captain, and a freakishly happy sun.

Thursday, August 13, 2015

Puppy Puppy Puppy Puppy


Puppy, puppy, puppy, puppy, puppy, puppy.... I dont need/want sleep.