Wednesday, July 29, 2015

Stylized Lampost Painting

Made a video of one of my panting sessions! It's not a polished painting, but it is enough for people to get the idea of the basics of painting a stylized prop AND it helps me review my techniques so that I too can improve.

Tuesday, July 28, 2015

That Post

I present to you...The "really late at night right before I sleep" painting. 
Brought to you by "That post near the garrison".

More ship work!

So I didn't realize this.. But I can actually...USE MORE POLYGONS!


I sometimes forget that I can make things higher poly. I've gotten so used to optimizing for work. lol!
Anyways, working on the wood beams over the hull right now.

Tuesday, July 21, 2015

Starting on a new asset!

Das Pirate Ship!!!

I played some World of Warcraft to get my shipyard going and see these beauts for reference!

What I need to do next is add Ambient Occlusion, polish trim, and work on the bottom surface of the ship!

Friday, July 10, 2015

Small victory goes a long way!

I'm visibly on a popular page in a well-known art site Artstation! Let me tell ya....I'm extremely happy! lol! Could be no thang in actuality (to some), but I'm personally pleased with myself. I did something that people actually clicked on and looked at!

As I absorb and process this feeling, I am channeling it properly to keep my momentum in art making! This could easily turn into a one hit wonder, if I stop now. So I have a couple things already lined up for my next fun modeling & texturing project.

Thanks to everybody who have supported me today by sharing and liking my work! And to Kelvin Tan who guided me during the important stages of the Cannon model.

Heres a few links if you feel like checking it out!

The Texture Painted Cannon @ Artstation
My art page @ Artstation

My mentor Kelvin Tan @ Artstation
Kelvin Tan's tutorials @ Gumroad

And.... heres a happy picture!

Another prop done!

Sunday, July 5, 2015

Blast ye Cannon!

Slowly putting together a prefab for the cannons in the game! Cannonballs which will be separate prefabs are not included in this scene.