I have been so busy that I haven't had time to make a blog post. I feel guilty about my time right now! But as a personal thing, I really want to reflect on what happened.
I finished my Drawing for Games texture/silhouette assignment. Instead of the render shading that I wanted to do, I ended up just putting flat shades onto my drawings to fill the minimum requirement of the assignment. I spent alot of time on the line drawing by re-drawing & redesigning all of my chosen concepts on paper with pencil, inking them on paper, then fixing up the lineart in photoshop.
I also spent alot of time on my 3D assignment instead of Drawing for Games, because there was a modeling crit due for my still life scene.
The still life project is over now. Overall the project was challenging, frustrating at times, fun, and a work in progress...still. I didn't pass the assignment due to bad tessellation, texturing, and lighting. I modeled just fine, just my end result did not reflect the beauty my high poly models had. I have a lot to go with texturing and high to low poly baking.
I've also come to realize that I tend to start strong in a project, then crash somewhere near the end. I should really be crashing at the beginning, if anywhere. I need to work on my timing and texturing.
Here are some pictures from the still life project "Vanitas":
And the final product:
Project had to be under 7k polygons, a total of 4096 pixels for texture, a skull, a peeled citrus, a vessel, and a cloth with recognizable folds.
I will continue to make my still life look better, but for now we are on to our next project: Realistic Environment. We had to choose an existing game so that we have a definite style we are emulating, so I choose Deus Ex: Human Revolution. Just starting it now, so progress pictures on that some time later. I am also starting concept drawings for my fantastic environment, which will (for now) be based on Bioshock.
I have some older pictures of what happened with my 1st 3D assignment, "Modular Kit Construction" and the "What happened here?" concept art.
For my modular kit, I also need to work on that when I have time (2nd priority to my Still Life, because I actually passed the modular assignment) so that it can eventually become a portfolio piece. My concept art was ok. Not my favorite, but a good first try on doing something was not really a matte painting, but kinda was.
What have I learned?
Cruise pool deck, Modular Kit
What happened here?! Location + Disaster =
Abandoned coast of Hawaii, 10 years after a nuclear war. |
Hawaii being rediscovered after 100 years. |
What have I learned?
Work it harder, make it better, do it faster, makes us stronger;
more than ever hour after our work is never over.
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